Kad ápra-därd (/ə˞ˈpra/ /dɑrd/ [expensive] [dot]) is a subtropical Large City located in the Wápkunju Principality of the Konei.
The name Kad ápra-därd is derived from the Goblin language, as Kad ápra-därd was founded by Alphaen, who was culturaly Gnoll.
Climate
Kad ápra-därd has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being a cool 11°C (51°F) and its average temperature during the winter being a freezing -5°C (23°F). Kad ápra-därd receives an average of 206 cm/y (81 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad ápra-därd covers an area of nearly 78 km2 (31 mi2), and an average elevation of 2538 m (8326 ft) above sea level.
Overview
Kad ápra-därd was founded durring the late 14th century in summer of the year 1292, by Alphaen. The establishment of Kad ápra-därd suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Kad ápra-därd was built using the conventions of Gnoll durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Kad ápra-därd is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Kad ápra-därd is buildings are arranged arround a network of broad paverstone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Kad ápra-därd's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
A look around Kad ápra-därd makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.
Civic Infrastructure
Kad ápra-därd possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kad ápra-därd has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad ápra-därd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad ápra-därd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad ápra-därd's parks.
Kad ápra-därd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad ápra-därd.
Kad ápra-därd has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad ápra-därd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad ápra-därd has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad ápra-därd has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad ápra-därd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad ápra-därd has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad ápra-därd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad ápra-därd's public wards, blessings, and other arcane systems.
Kad ápra-därd has an Scientific Academy which provides higher education in the natural sciences.
Kad ápra-därd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad ápra-därd's grid is powered by a boiler and turbine based power plant.
Kad ápra-därd possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Kad ápra-därd has a first rate hospital which caters to anyone in need of long term medical care.
Kad ápra-därd has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kad ápra-därd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad ápra-därd's natural decorations nor waterways.
Kad ápra-därd has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad ápra-därd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad ápra-därd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Kad ápra-därd is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.
Kad ápra-därd's town hall was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.
Due to the actions of local Kami, autumn is recurring in Kad ápra-därd.
The Cobra Flower near Kad ápra-därd are known to be a mutant strain of the creature.
Kad ápra-därd's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Necromancy energies of tier 3 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 34
Farmers: 52
Farm Laborer: 102
Hunters: 68
Milk Maids: 48
Ranchers: 25
Ranch Hands: 52
Shepherds: 46
Farmland: 74691 m2
Cattle and Similar Creatures: 4622
Poultry: 55464
Swine: 3697
Sheep: 184
Goats: 36
Horses, Mounts, and Beasts of Burden: 1848
Craftsmen
Arms and Toolmakers: 40
Blacksmiths: 41
Bookbinders: 24
Buckle-makers: 23
Cabinetmakers: 40
Candlemakers: 71
Carpenters: 55
Clothmakers: 52
Coach and Harness Makers: 19
Coopers: 45
Copper, Brass, Tin, Zinc, and Lead Workers: 26
Copyists: 17
Cutlers: 15
Fabricworkers: 44
Farrier: 90
Furriers: 11
Glassworkers: 57
Gunsmiths: 40
Harness-Makers: 17
Hatters: 38
Hosiery Workers: 13
Jewelers: 22
Leatherwrights: 45
Locksmiths: 19
Matchstick makers: 29
Musical Instrument Makers: 26
Painters, Structures and Fixtures: 23
Paper Workers: 28
Plasterers: 25
Pursemakers: 29
Roofers: 19
Ropemakers: 19
Rugmakers: 18
Saddlers: 33
Scabbardmakers: 41
Scalemakers: 18
Scientific, Surgical, and Optical Instrument Makers: 12
Sculptors, Structures and Fixtures: 18
Shoemakers: 17
Soap and Tallow Workers: 67
Tailors: 99
Tanners: 24
Upholsterers: 27
Watchmakers: 25
Weavers: 59
Whitesmiths: 14
Merchants
Adventuring Goods Retellers: 13
Arcana Sellers: 12
Beer-Sellers: 26
Booksellers: 28
Butchers: 49
Chandlers: 44
Chicken Butchers: 49
Entrepreneurs: 18
Fine Clothiers: 47
Fishmongers: 54
Florists: 11
Potion Sellers: 33
Resellers: 73
Spice Merchants: 24
Wine-sellers: 36
Wheelwright: 28
Woodsellers: 17
Service workers
Bakers: 92
Barbers: 90
Coachmen: 26
Cooks: 84
Doctors: 39
Gamekeepers: 28
Grooms: 16
Hairdressers: 61
Healers: 45
Housekeepers: 54
Housemaids: 97
House Stewards: 49
Inns: 16
Laundry maids: 34
Maidservants: 57
Nursery Maids: 35
Pastrycooks: 63
Restaurateur: 88
Tavern Keepers: 68
Specialized Laborer
Ashworkers: 27
Bleachers: 16
Chemical Workers: 10
Coal Heavers: 39
In-Town Couriers: 42
Long Haul Couriers: 41
Dockyard Workers: 36
Gas Workers: 8
Hay Merchants: 15
Leech Collectors: 43
Millers: 42
Miners: 42
Oilmen and Polishers: 29
Postmen: 37
Pure Finder: 24
Skinners: 51
Sugar Refiners: 10
Tosher: 28
Warehousemen: 63
Watercarriers: 39
Watermen, Bargemen, etc.: 52
Skilled Laborers
Accountants: 23
Alchemist: 30
Clerk: 37
Dentists: 18
Educators: 45
Engineers: 26
Gardeners: 19
Mages: 14
Plumbers: 19
Pharmacist: 22
Professors: 8
Scientists: 13
Wizards: 7
Civil Servants
Adventurers: 17
Bankers: 25
Civil Clerks: 41
Civic Iudex: 21
Consultants: 11
Exorcist: 38
Fixers: 22
Kami Clerk: 35
Landlords: 38
Lawyers: 22
Legend Keepers: 31
Militia Officers: 115
Monks, Monastic: 63
Monks, Civic: 56
Historian, Oral: 44
Historian, Textual: 22
Policemen, Sheriffs, etc.: 45
Priests: 68
Rangers: 25
Rat Catchers: 28
Scholars: 28
Spiritualist: 33
Slayers: 10
Storytellers: 82
Military Officers: 66
Cottage Industries
Brewers: 56
Comfort Services: 66
Enchanters: 21
Herbalists: 19
Jaminators: 54
Needleworkers: 61
Potters: 30
Preserve Makers: 56
Quilters: 28
Seamsters: 92
Spinners: 52
Tinker: 21
Weaver: 46
Artists
Actors: 20
Architects: 7
Bards: 28
Costumers: 11
Dancers: 22
Drafters: 11
Engravers: 14
Fine Furniture Carpenters: 9
Glaziers: 19
Inlayers: 17
Musicians: 54
Painters, Art: 9
Playwrights: 19
Sculptors, Art: 15
Wood Carvers: 68
Writers: 68
Produce Industries
Butter Churners: 66
Canners: 47
Cheesmakers: 63
Ice Merchants: 8
Millers: 38
Picklers: 31
Smokers: 23
Stockmakers: 21
Tobacconists: 28
Tallowmakers: 42
6852 of Kad ápra-därd's population work within a Foundational Occupation.
393 work in Agriculture
1534 work as Craftsmen
562 work as Merchants
1042 work as Service Workers
694 work as General Laborers
281 work as Skilled Laborers
986 work as Civil Servants
602 work in Cottage Industries
391 work as Artists
367 work in Produce Industries
10342 of Kad ápra-därd's population do not work in a formal occupation, but do contribute to the local economy. 1294 (7%) are noncontributers.
Points of Interest
The center of Kad ápra-därd's town square was built around an ancient standing stone.
POI
History
The the a mantle of Enchantment, an a mantle imbued with potent amounts of Enchantment energies was created in Kad ápra-därd by in time immemorial, reportedly some time during the late 2nd century.